![]() ![]() It’s the first time Venturelli has worked on a sequel, and he says it’s an exciting experience for a game designer. “But at the same time we want to go deep into not only the philosophical things about what it means to actually remember things and what it means to have a place in the world, to know what your place is, to know what you came from and what you’re supposed to be.” The Relic Hunters represent a kind of rebellious critical-thinking, about challenging what’s known about the world and the current hierarchies, and searching for their own truths. “A lot of it is based on things we’ve lived through here in Brazil, especially the last 10 years of the political climate here in Brazil, and the idea that you can erase things and keep people in ignorance.” “It’s a story about memories, and what history can actually teach us here in the present,” said Venturelli. ![]() Venturelli is based in Brazil, and he says that local politics inspired a lot of themes in Relic Hunters Legend. When they discover that Ducan somehow stole the past and recreated the world in his image, they decide to try to reclaim the true version of reality and save the universe. The heroes are the Relic Hunters, who start as a group of scavengers in a dystopian sci-fi world ruled by the evil emperor Duke Ducan. ![]() While Relic Hunters Zero was a fairly straightforward shoot ’em-and-loot ’em, Relic Hunters Legend fleshes out the world. We updated it 16 times, made 16 major updates in the last couple of years. I was so excited that I kept taking weekends to keep updating the game. “Lots of people were making mods and tweaking it and fixing bugs in the code,” said Venturelli. Because they were still wrapping up Chroma Squad, they decided to turn it over to the players, making it a free, open-source game. Venturelli and Souza kept working on it on the weekends. Once the game jam was over, Space Jimmy evolved into Relic Hunters Zero, a simple top-down shooter that was all about zapping enemies and collecting loot. ![]()
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